Last we need a plain text editor for editing the glsl shader files.
Swift shader 3.0 install#
(osx) download and install soundflower (1.6.6b) from.windows and linux users should install jack. so if you're on osx, install soundflower. We also need to be able to route audio between applications (to cinder from puredata, supercollider etc.). (linux) download and install processing (2.0.1) from.
you can put the cinder folder anywhere but i recommend in your home directory. (osx / win) download cinder (0.8.5) from.(osx / win) download and install xcode (4.6.3) form.the examples in the processing folder will be equivalent. note: cinder doesn't have official support for linux, so if you're running linux install processing instead. -installing softwareįirst we need to get the coding environments. so it is worth checking back here a few times after the workshop. The workshop material on this github page ( ) might be updated once in a while. opengl shapes & basic vertex shader (shader02shapeVertex).fragment shader with audio input (shader01audioInput).basic fragment shader example (shader00noInput).quick cinder / processing overview (MyFirstApp / MyFirstSketch).
install software (cinder / processing, soundflower / jack).the main focus here will be to use cinder under osx, but if people have problems with xcode, windows and visual c++ or run linux, most of the things will also work with processing. Here are instructions and examples for both cinder and processing. For the workshop 'the art of shader programming' at the eye for an ear festival berlin, jun2013